1. Squash for Mac is a native Mac app that's fast, fun and powerful. Squash can maintain image quality while reducing file size and saving space. Squash 2 for Mac —.
  2. Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production, and fighting enemies. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working, and protect it from the c.

The Cave Early Demo Mac Os Download

Note:For Cave Story WiiWare, Cave Story+, Cave Story DSi, or Cave Story 3D please click here.

Note on NXEngine: NXEngine is an open source reproduction of the Cave Story engine. Most of the other ports here are built using the original source code from Pixel, but NXEngine ports are built from a fork of the NXEngine source core, at any stage of NXEngine's development. Chances are that the differences will be unnoticeable or really minor to most, but it is worth keeping in mind.

The Cave is a puzzle-platform/adventure video game developed by Double Fine Productions and published by Sega in January 2013 on the PlayStation Network, Nintendo eShop and Xbox Live Arcade storefronts via the PlayStation 3, Wii U and Xbox 360 consoles and on Steam for Microsoft Windows, OS X and Linux. MacOS Big Sur elevates the most advanced desktop operating system in the world to a new level of power and beauty. Experience Mac to the fullest with a refined new design. Enjoy the biggest Safari update ever. Discover new features for Maps and Messages. And get even more transparency around your privacy.

Note on NXEngine-evo: NXEngine-evo is a fork of NXEngine whose primary feature is widescreen support.

Note on CSE2: CSE2 is another open source reproduction of the Cave Story engine, except it is designed for accuracy and faithfulness to the original. Sadly, it was subject to a DMCA takedown.

Windows

Main Download

To play this in English you will need this and the English translation patch listed below.

Translations

This needs to be applied to the main download listed above.

Note: Unlike the German translations below, the Reality Dreamers translation is a direct Japanese to German translation.

Spanish translation by Vagrant Traducciones

Deluxe Package

Cave Story Deluxe Package (Updated)
(contains Cave Story fully translated, guides, useful programs and much more!) Still no Mac installer though.

Deluxe Package Contents

Keep in mind that Cave Story Deluxe adds nothing new to Cave Story that wasn't already present. It just houses a bunch of extra stuff under one installer. For Mac and Linux users that can't use the installer individual downloads of the package contents are listed below.

Misc

Cave Story WASD by voxl(Website Archive )
(A Cave Story executable with keys remapped to a WASD config)

NXEngine Downloads

Windows NXEngine Port by EXL (English)(Website )

NXEngine-evo Downloads

Windows 32-bit port by isage (Website )

Various Cave Story Ports

Mac

Main Downloads

Mac port 0.1.0 (Intel macOS 10.15) by Nakiwo(Website )

To play these in English you will need the English translation patches listed below.

Translations

Mac English translation for 0.0.8 by Turtle(Website )

These need to be applied to the relevant main download listed above.

CSE2 Downloads

NXEngine-evo Downloads

Mac OSX port by isage (Website )

Linux

Main Downloads

Misc

NXEngine Downloads

Linux 32-bit NXEngine Port by EXL (English)(Website )

NXEngine-evo Downloads

Linux port by isage (Website )

Amiga

Main Download

Note: There are reports of a bug that may make the game unwinnable.

NXEngine Downloads

Classic Amiga Port by Arczi (English)(Website )

PSP

Main Download

Cave Story PSP by ufo_z(Website )

Translations

GP2X

Main Download

Cave Story ~ Doukutsu Monogatari GP2X build by Simon Parzer and Peter Mackay(openhandhelds.org Listing )

Compatibility Layer

This can also be played on Caanoo and/or Pandora by using a compatibility layer called GINGE.

GINGE for Pandora by notaz(Website )

GP2X Wiz

Main Download

Cave Story ~ Doukutsu Monogatari GP2X Wiz build by Simon Parzer and Peter Mackay(openhandhelds.org Listing )

Compatibility Layer

This can also be played on Caanoo and/or Pandora by using the compatibility layer known as GINGE, however it is better use GINGE with the GP2X port above.

XBox

Main Download

Note: Some users report slower gameplay/lag.

Webassembly

CSE2 Downloads

GBA

The Cave Early Demo Mac Os Catalina

Tech Demos

Note: Ravenworks' GBA port was dropped back in 2006 in favour of the DS port. These tech demos are listed here only for the sake of completion and are unlikely to result in a complete port.

Nintendo DS

CSE2 Downloads

Tech Demos

Note: Again, these 3 tech demos are unlikely to result in a finished product.

Megadrive

Custom Engine Download

The cave early demo mac os x

Note: This port is a work in progress.

RetroArch

The Cave Early Demo Mac Os Pro

NXEngine Downloads

Note: The best way to obtain a up to date build of this port is to open Retro Arch and navigate to Main Menu > Online Updater > Core Updater > Cave Story (NXEngine).

Select the NXEngine Core by going to Main Menu > Load Core > Cave Story (NXEngine). Download and extract the source files above, then in Retro Arch go to Main Menu > Load Content > Select File, navigate to your source file folder, open the datafiles folder and then open the file Doukutsu.exe.

TI-nspire

NXEngine Downloads

Gamecube

NXEngine Download

Dreamcast

NXEngine Download

MotoMAGX

NXEngine Downloads

MotoMAGX NXEngine Port by EXL (English)(Website )

MotoEZX

NXEngine Downloads

MotoEZX NXEngine Port by EXL (English)(Website )

Dingoo A320

NXEngine Downloads

Dingoo A320 NXEngine Port by EXL (English)(Website )

Raspberry Pi

NXEngine Downloads

Ritmix

NXEngine Downloads

Ritmix RZX-50 NXEngine Port by EXL (English)(Website )

Haiku OS

NXEngine Downloads

The Cave Early Demo Mac Os 8

Haiku OS 32-bit NXEngine Port by EXL (English+Russian)(Website )

AROS

NXEngine Downloads

Getting Involved‎ > ‎

Chrome Release Channels

Contents

  1. 1 Channels
  2. 3 What should I do before I change my channel?
Chrome supports a number of different release channels. We use these channels to slowly roll out updates to users, starting with our close to daily Canary channel builds, all the way up to our Stable channel releases that happen every 6 weeks roughly.

Channels

Windows 64-bit

All channels may be run in parallel -- they install into distinct directories and use dedicated User Data directories.

Windows 32-bit

All channels may be run in parallel -- they install into distinct directories and use dedicated User Data directories.

Mac

All channels may be run in parallel -- they install into distinct directories and use dedicated User Data directories.

Android

iOS

Linux

How do I choose which channel to use?

The release channels for chrome range from the most stable and tested (Stable channel) to completely untested and likely least stable (Canary channel). You can run all channels alongside all others, as they do not share profiles with one another. This allows you to play with our latest code, while still keeping a tested version of Chrome around.
  • Stable channel: This channel has gotten the full testing and blessing of the Chrome test team, and is the best bet to avoid crashes and other issues. It's updated roughly every two-three weeks for minor releases, and every 6 weeks for major releases.
  • Beta channel: If you are interested in seeing what's next, with minimal risk, Beta channel is the place to be. It's updated every week roughly, with major updates coming every six weeks, more than a month before the Stable channel will get them.
  • Dev channel: If you want to see what's happening quickly, then you want the Dev channel. The Dev channel gets updated once or twice weekly, and it shows what we're working on right now. There's no lag between major versions, whatever code we've got, you will get. While this build does get tested, it is still subject to bugs, as we want people to see what's new as soon as possible.
  • Canary build: Canary builds are the bleeding edge. Released daily, this build has not been tested or used, it's released as soon as it's built.
  • Other builds: If you're extra brave, you can download the latest working (and that's a very loose definition of working) build from download-chromium.appspot.com. You can also look for a more specific recent build by going to the Chromium continuous build waterfall, looking at the number near the top under 'LKGR', and then going to this Google Storage bucket and downloading the corresponding build.
Note: Early access releases (Canary builds and Dev and Beta channels) will be only partly translated into languages other than English. Text related to new features may not get translated into all languages until the feature is released in the Stable channel.

What should I do before I change my channel?

Back up your data!

Before you switch, you should make a backup of your profile (bookmarks, most visited pages, history, cookies, etc). If you ever want to switch back to a more stable channel, your updated profile data might not be compatible with the older version.
Make a copy of the User DataDefault directory (for example, copy it to 'Default Backup' in the same location). The location depends on your operating system:
Windows XP:
  • Stable, beta, and dev channels: Documents and Settings%USERNAME%Local SettingsApplication DataGoogleChromeUser DataDefault
  • Canary builds: Documents and Settings%USERNAME%Local SettingsApplication DataGoogleChrome SxSUser DataDefault
Windows Vista, 7, 8 or 10:
  • Stable channel: Users%USERNAME%AppDataLocalGoogleChromeUser DataDefault
  • Beta channel:Users%USERNAME%AppDataLocalGoogleChrome BetaUser DataDefault
  • Dev channel:Users%USERNAME%AppDataLocalGoogleChrome DevUser DataDefault
  • Canary builds: Users%USERNAME%AppDataLocalGoogleChrome SxSUser DataDefault
Mac OS X:
  • Stable channels, as well as older beta and dev channels: ~/Library/Application Support/Google/Chrome/Default
  • Beta channel: ~/Library/Application Support/Google/Chrome Beta/Default
  • Dev channel: ~/Library/Application Support/Google/Chrome Dev/Default
  • Canary builds: ~/Library/Application Support/Google/Chrome Canary/Default
Linux:
  • ~/.config/google-chrome/Default
Note:If you're using Explorer to find the folder,you might need to set Show hidden files and folders in Tools> Folder Options... > View.

Reporting Dev channel and Canary build problems

Remember, Dev channel browsers and Canary builds may still crash frequently. Before reporting bugs, consult the following pages:
  • See bug-reporting-guidlines-for-the-mac-linux-builds before reporting problems in Mac or Linux Dev channel builds
If after reading the above, you think you have a real bug, file it - https://crbug.com/new

Going back to a more stable channel

  • If you decide to switch from Dev to Beta or from Beta to Stable, the new channel will be on an earlier version of Google Chrome. You won't get automatic updates on that channel until it reaches a version later than what you're already running.
  • You can uninstall Google Chrome and re-install from https://www.google.com/chrome to go back to an earlier version.
  • If you re-install an older version, you might find that your profile is not compatible (because the data formats changed in the newer version you had been running). You'll have to delete your profile data. Delete the User DataDefault folder (see the Before You Change Channels section above for the location). If you made a back up of your Default directory, you can then rename it to Default so that you at least restore some of your previous bookmarks, most visited pages, etc.
  • If the installer fails when you attempt to install an older version with a message indicating that your computer already has a more recent version of Chrome or Chrome Frame, you must also uninstall Chrome Frame. After doing so, the newer version of Chrome should install without difficulty.